Filed under: Sci-fi , Culture , Game mechanics , Grouping , Star Wars: The Old Republic Star Wars as a franchise is not exactly unfamiliar with the idea of opposing sides , so it’s kind of understandable that Star Wars: The Old Republic would eventually talk about the opposing forces in MMO design. No, not Mages versus Warlocks — freeform or sandbox gameplay versus structured or themepark gameplay.

See the original post here:
Getting communal with Star Wars: The Old Republic




