Melee characters in City of Heroes have always lacked ranged abilities. Some of this is implied by the archetype, of course — you wouldn’t expect a character built around hand-to-hand combat to be at maximum potency outside of grabbing distance — but it’s a bit of a disadvantage at times when a tanker or brute can do very little but get shot as he moves into range.

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City of Heroes shows off the upcoming Kinetic Melee set












