Filed under: Economy , Opinion , The Daily Grind Recently, a buddy and I were discussing the merits of MMORPG realism while waiting in the ironically named fast food drive-thru line. I’m all about the “realistic” social and economic possibilities inherent in old-school Ultima Online , while he digs the accessibility and pick-up-and-play nature of more recent titles such as World of Warcraft and, presumably, The Old Republic . About the only thing we could agree on is that there’s room for both in the massive genre.

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The Daily Grind: Want realism with that?






