Jun
19
2010
0

E3 2010: A look inside Black Prophecy

Filed under: Events, real-world , New titles , News items , Free-to-play , Black Prophecy One of the games many of us here at Massively have been waiting on for some time has been the upcoming space dogfighter by Reakktor Media , Black Prophecy .

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E3 2010: A look inside Black Prophecy

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Jun
15
2010
0

Black Prophecy captures a battle royale in new E3 video

While Black Prophecy has been flying under the radar, so to speak, it continues to pique our interest with slow burn reveals such as custom ship building . The space shooter MMO has been in closed beta for a month and a half, and fortunately for all of us awaiting this action-packed title, Reakktor Media is dropping out of stealth during E3 to give the public a better look. They’ve released a new two-and-a-half-minute trailer for Black Prophecy that features PvP and clan combat, as well as a glimpse of the missions fighter jockeys can accept.

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Black Prophecy captures a battle royale in new E3 video

Apr
30
2010
0

Black Prophecy enters closed beta

Gamigo and Reakktor Media made an announcement this morning that many fans have been looking forward to: Black Prophecy is entering closed beta. We’ve been following this game with interest here at Massively, enjoying a hands-on look as well as a series of Q&A sessions with the developers

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Black Prophecy enters closed beta

Apr
23
2010
0

Black Prophecy team talks business model, F2P

Filed under: Sci-fi , Interviews , New titles , News items , Free-to-play , Black Prophecy Reakktor Media’s Black Prophecy science fiction MMORPG has been generating a fair amount of fan discussion, and dare we say concern, since announcing a free-to-play business model and a partnership with gamigo last month . In the fourth edition of Reakktor’s ‘Behind the Scenes’ web series on the game, Black Prophecy’s Assistant Product Manager Christian ‘SnowCrash’ Schutt engages gamigo’s Patrick Streppel and Reakktor CEO Kirk Lenke in a question and answer session that features community concerns drawn from the official forums. The session delves deep into explanations of the game’s business model and also features answers to burning questions regarding a Collector’s Edition and post-launch content.

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Black Prophecy team talks business model, F2P

Mar
12
2010
0

GDC10: An in-depth look at Black Prophecy

Filed under: Sci-fi , Events, real-world , News items , Black Prophecy Space: the final frontier.

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GDC10: An in-depth look at Black Prophecy

Mar
11
2010
0

Black Prophecy networking physics explained

Filed under: Sci-fi , MMO industry , New titles , Black Prophecy Reakktor Media Technical Director Cyrus Preuss is back with his fourth and final dev diary regarding Black Prophecy’s game physics.

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Black Prophecy networking physics explained

Mar
06
2010
0

The Daily Grind: How do you feel about 2010’s MMOs?

The year is still young and lots of MMOs are on schedule to release before it’s over.

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The Daily Grind: How do you feel about 2010’s MMOs?

Mar
04
2010
0

Black Prophecy gets publisher, decides on pricing

Filed under: Sci-fi , MMO industry , New titles , News items , Free-to-play , Black Prophecy One of the titles we’ve been watching for with bated breath here at Massively has been Reakktor Media ’s futuristic space MMO Black Prophecy .

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Black Prophecy gets publisher, decides on pricing

Feb
01
2010
0

Massively’s Black Prophecy Q&A: Mission Systems

Massively has been following the development of the sci-fi MMO Black Prophecy very closely, and was pleased that the title’s developer Reakktor Media wanted to do a series of focused Q&As with us on several aspects of the game. Our last such Q&A started at the beginning with character creation , but in our second installment of the Black Prophecy interview series we discussed the game’s mission design.

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Massively’s Black Prophecy Q&A: Mission Systems

Jan
31
2010
0

Balancing realistic physics with fun in Black Prophecy

The latest info about the sci-fi MMO Black Prophecy , currently in development at Reakktor Media , comes in the form of a series of dev blogs from the game’s Technical Director, Cyrus Preuss. As with his two previous blogs, Cyrus gets down into the nuts and bolts of how the game’s physics work, which may be of interest to those who’d like to know more about the underlying systems that will govern Black Prophecy ’s space combat. His rather technical dev blog is all about interaction with the physics engine.

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Balancing realistic physics with fun in Black Prophecy

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