Jul
30
2010
0

SWTOR’s Sin City has been announced: Nar Shaddaa [updated]

What happens in Nar Shaddaa stays in Nar Shaddaa. How many unique locations can you fit in one one game

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SWTOR’s Sin City has been announced: Nar Shaddaa [updated]

Jul
30
2010
0

What to do in Limsa Lominsa when you’re in the Final Fantasy XIV beta

If you’re one of the lucky souls in Final Fantasy XIV ’s recently expanded beta testing , you might well be a new arrival. And even though the beta build isn’t the final release of the game, there’s still a lot of different things to do. So where do you begin?

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What to do in Limsa Lominsa when you’re in the Final Fantasy XIV beta

Jul
20
2010
0

Global Agenda’s newest video diary details Defense Raids

Global Agenda ’s Sandstorm patch is pretty sizeable, and the Hi-Rez team recently produced a video developer blog that provided an overview. The newest video follows in that same vein, but is a bit more specific.

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Global Agenda’s newest video diary details Defense Raids

Jul
11
2010
0

The Anvil of Crom: We built this city

Filed under: Fantasy , Age of Conan , Opinion , The Anvil of Crom While we didn’t quite built our guild city on rock and roll , we did use the blood, sweat, and tears (not to mention curses) that resulted from several weeks of dedicated resource gathering and guild-bank raiding. Come to think of it, we did use a metric posterior-ton of rock to build it, so the fact that you’re now singing Starship’s 1980s anthem isn’t all for naught. You’re welcome.

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The Anvil of Crom: We built this city

Jul
01
2010
0

Secure the streets of APB with Massively, win our in-game "Bandwagon Van" and t-shirts!

San Paro is a tough place. It’s infested with crime, and we need your help to clean it up! (Or, at the very least, cause some havoc in the name of justice.) That’s right everyone, we’re organizing an in-game play session to celebrate the launch of APB ! Tomorrow night (Thursday, to be exact) you can join us in-game and help us take on the criminals of San Paro as an Enforcer.

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Secure the streets of APB with Massively, win our in-game "Bandwagon Van" and t-shirts!

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Jun
28
2010
0

One Shots: Behind the scenes

Filed under: Fantasy , Screenshots , Age of Conan , One Shots Do you know what today is? No? Well, I’ll tell you — it’s One Shots number 1000 since we started writing these three years ago! Personally, I love writing these because every day I get to open up our mailbox, look through all the great screenshots and stories from all over the MMO community that come in to us, and pick one to post

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One Shots: Behind the scenes

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Jun
19
2010
0

Betawatch: June 11-18, 2010

Filed under: Betas , Massively meta , Betawatch Welcome to Betawatch , Massively’s weekly report on the state of MMO betas. In each installment, we’ll report everything from the latest open betas, closed betas and even alphas in one convenient place

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Betawatch: June 11-18, 2010

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Jun
17
2010
0

True Crime Updated Impressions

We trade in our badge for an assault rifle and take a trip to the local markets in search of Ming. After a five year hiatus, open-world police action series True Crime is making its return to the small screen. Currently in development at United Front Games–the studio behind Sony’s recent ModNation Racers karting game–the team has traded in cutesy for fast and violent, putting you in a different kind of driver’s seat as you tear up the streets of Hong Kong and rearrange the faces of anyone who dares to stand in your way

 

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True Crime Updated Impressions

Jun
17
2010
0

Final Fantasy XIV Hands-On

We get our first look and a 3D tech demo of Square Enix’s upcoming massively multiplayer online game.

  

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Final Fantasy XIV Hands-On

Jun
17
2010
0

Fable III Updated Impressions

Peter Molyneux shows us how the world of Albion is shaped by your choices and actions. “The old Peter Molyneux would say, ‘You can level up everything in the world!’” joked the Lionhead Studios creative director with no small dash of self-deprecating humor. This moment of self-reflection punctuated a sequence in Molyneux’s E3 2010 Fable III demo in which he sought to explain the game’s focus on empowering players by giving them the means to leave a visible impact on the world around them.

  

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Fable III Updated Impressions

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