Jul
11
2010
0

The Daily Grind: Threatening

While not every MMO features aggro mechanics ( Second Life is remarkably free of them, for example), nine times out of ten endgame content will at least peripherally involve someone tanking something big and nasty. Usually with claws. And in almost every case, tanking involves a series of mechanics about threat.

Read more here:
The Daily Grind: Threatening

Powered by WordPress | Theme: Siteslike