“Grind” is on the verge of becoming what “nerf” already is — a word thrown around so frequently and with such broad possible meaning that it’s essentially meaningless. After all, the word now gets used for any part of a game the player finds boring and repetitive, rather than the process of repeating something over and over. It’s the latter meaning that Kill Ten Rats discusses with an intersting thesis — we don’t mind a grind so much as we mind one we can’t advance without breaks

See original here:
How consistency softens the grind



